마메(Mame)

동키콩 (미국판 세트1) - Donkey Kong (US set1)


동키콩 (미국판 세트1) - Donkey Kong (US set1)




최초 작성일 : 2023-09-13 | 수정일 : 2023-09-13 | 조회수 : 34

동키콩 (미국판 세트1) - Donkey Kong (US set1)


게임소개

① Donkey Kong은 1981년에 출시된 아케이드 게임으로, Mario가 처음 등장한 게임이기도 합니다. 게임의 목표는 Donkey Kong이 납치한 Pauline을 구하는 것입니다. ② Mario는 조이스틱과 점프 버튼으로 제어됩니다. Donkey Kong이 던지는 롤링 배럴을 점프해서 피하고, 불공과 시멘트 파이도 피해야 합니다. 또한, 점프 스프링을 피하고, 경사로와 컨베이어 벨트를 따라 이동하며, 사다리와 엘리베이터를 사용해야 합니다. ③ Pauline이 떨어뜨린 우산, 모자, 지갑과 같은 보너스 아이템을 수집하면 추가 점수를 얻을 수 있습니다. Mario는 또한 해머를 획득할 수 있습니다(해머 위로 점프하여). 해머를 사용하면 배럴, 기둥, 불공, 시멘트 파이, 파이어폭스를 부수고 추가 점수를 얻을 수 있습니다. 단, 해머는 제한된 시간 동안만 사용할 수 있습니다. ④ 경사로, 엘리베이터, 컨베이어 벨트 스테이지에서 Mario가 Pauline의 플랫폼에 도달하면 Donkey Kong이 그녀를 붙잡고 다음 상위 스테이지로 데려갑니다. (참고: 컨베이어 벨트 스테이지에서는 Mario가 Kong의 바닥에 도달하기만 하면 됩니다.) 하지만 리벳 스테이지에서는 Mario가 각 층의 모든 리벳을 제거해야 합니다. 모든 리벳이 제거되면 Donkey Kong은 기둥 더미에 머리부터 부딪혀 기절하고 Mario와 Pauline은 다시 만나게 됩니다. 그런 다음 게임은 더 높은 난이도로 다시 시작됩니다. ⑤ 이 게임은 Mario라는 캐릭터를 처음으로 소개했으며, 이후 Mario는 Nintendo의 가장 인기 있는 프랜차이즈 중 하나가 되었습니다. Donkey Kong은 또한 아케이드 게임의 고전으로 남아 있으며, 오늘날에도 많은 사람들이 즐기고 있습니다.

등장인물 & 캐릭터

① Mario Mario는 전 세계에서 가장 유명한 비디오 게임 캐릭터 중 하나입니다. 이 게임은 그가 모든 것을 시작하게 된 게임입니다. 이 게임에서 그는 배관공이 아니라 목수로 여겨집니다. ② Pauline Pauline은 Mario의 여자친구이자 곤경에 처한 여성입니다. 그녀는 각 화면의 상단에 갇혀 Donkey Kong의 손아귀에서 구출되기를 기다리고 있습니다. ③ Donkey Kong Donkey Kong은 가장 유명한 비디오 게임 원숭이입니다. Donkey Kong은 Pauline을 납치하고 Mario가 일하고 있는 건설 현장 꼭대기로 데려갔습니다. ④ Hammer 엘리베이터 스테이지를 제외하고 각 스테이지에서 2개의 망치를 찾을 수 있습니다. 망치를 잡으려면 점프하십시오. 근처의 위험을 부수고 점수를 얻는 데 사용하십시오. 망치는 잠시 동안만 지속되며 Mario는 망치를 들고 있을 때 점프하거나 사다리를 오를 수 없습니다. ⑤ Barrel Donkey Kong은 Ramp Stage에서 Mario에게 이것들을 던집니다. 많은 것들이 경사로를 따라 굴러 내려가고 그들이 지나가는 사다리에서 무작위로 떨어집니다. 때로는 Kong이 그것들을 건물 아래로 직접 던집니다. ⑥ Beam 이들은 Kong이 던지는 파란색 배럴입니다. 색상 (일반 배럴은 주황색) 외에도 Barrel과 Beam의 유일한 차이점은 Beam이 바닥의 불타는 기름통에 도달하면 Fireball로 변한다는 것입니다. ⑦ Fireball Rivet Stage를 제외한 모든 스테이지에서 나타납니다. Ramp Stage에서는 Beam이 기름통에 도달할 때마다 하나가 나타납니다. 그들은 무작위로 움직이고 점프할 수 있지만 위험하기 때문에 시도하는 것은 위험합니다. 그들은 자주 방향을 바꾸기 때문입니다. ⑧ Firefox 이들은 Rivet Stage를 돌아다니는 불의 적입니다. 그들은 점프하기 더 어렵고 Mario를 조금 더 가깝게 추적하는 것 같습니다. ⑨ Spring 이들은 엘리베이터 스테이지 지붕을 따라 튀어 오른 다음 화면 하단으로 떨어지기 전에 위험하지만 예측 가능한 장애물을 피하기 위해 생성됩니다. ⑩ Cement Pies 이들은 컨베이어 벨트를 따라 수동으로 이동하며 만지면 해로울 수 있습니다. 유일한 위험은 컨베이어 벨트가 갑자기 방향을 바꿀 때 발생합니다. ⑰ Prizes Pauline의 일부 물건 (지갑, 모자, 우산)이 건설 현장에 흩어져 있으며 Mario가 보너스 점수를 위해 회수할 수 있습니다. Ramp Stage를 제외한 모든 스테이지에서 나타납니다.

Staff

① Designed by : Shigeru Miyamoto (미야모토 시게루는) 일본의 비디오 게임 디자이너이자 프로듀서입니다. 그는 비디오 게임 역사상 가장 중요한 인물 중 한 명으로 여겨집니다. 그는 Mario, Donkey Kong, The Legend of Zelda를 포함한 많은 인기 있는 Nintendo 캐릭터의 창시자입니다. ② Music by : Hirokazu Tanaka (타나카 히로카즈) 일본의 작곡가로 Donkey Kong, The Legend of Zelda, Metroid를 포함한 많은 인기 있는 비디오 게임에 참여했습니다. ③ Produced by : Gunpei Yokoi (요코이 군페이) 일본의 엔지니어이자 비디오 게임 디자이너로 Game Boy 휴대용 콘솔을 만든 것으로 유명합니다. 그는 Donkey Kong, Metroid, Kid Icarus를 포함한 많은 다른 인기 있는 Nintendo 게임에도 참여했습니다.

시리즈

① Donkey Kong (1981) ② Donkey Kong Junior (1982) ③ Donkey Kong 3 (1983)

히스토리

① 1981년 7월에 출시되었습니다. Ikegami Communication에서 개발했습니다. ② 이 게임은 원래 "Monkey Kong"으로 불릴 예정이었지만, "Continental Circus"와 마찬가지로 일본어에서 영어로 번역하는 과정에서의 실수로 인해 지금은 전설적인 이름이 되었습니다. 이 게임의 제작자이자 마찬가지로 전설적인 시게루 미야모토는 이 이야기를 오늘날까지 부인하고 있습니다. 그는 이 이름이 의도적인 것이라고 주장하며, 그는 원숭이의 이름을 원했는데, 그 이름은 콩 캐릭터의 '고집스러운' 성격을 포착할 수 있을 것이라고 생각했습니다. (즉, '나귀처럼 고집스러운'). 그러나 업계 내에서는 이 설명을 믿는 사람이 거의 없습니다. ③ 닌텐도는 유니버설 스튜디오로부터 Donkey Kong 캐릭터가 King Kong 저작권을 침해했다고 소송을 당했습니다. 닌텐도의 법률 고문인 로스앤젤레스 와이너 앤 왓킨스 LLP의 존 커비는 RKO 픽처스가 같은 이유로 유니버설 스튜디오를 고소한 오래된 사건을 회상했습니다. 이때 유니버설 스튜디오는 King Kong이 공공의 영역이라고 주장했습니다. 따라서 유니버설 스튜디오는 패소했고 닌텐도에 180만 달러의 손해배상금을 지불해야 했습니다. 존 커비에게 감사하기 위해 닌텐도는 커비라는 캐릭터를 만들었습니다(원래는 Popopo라고 불렀습니다). ④ Donkey Kong은 닌텐도의 서양, 특히 미국 아케이드 시장에서 첫 번째 큰 돌파구가 될 예정이었습니다. Donkey Kong 이전에 닌텐도는 이 시장에서 자리를 잡는 데 어려움을 겪었습니다. 게임의 대성공 이후 닌텐도는 게임이 제대로 배포되도록 보장하기 위해 곧바로 닌텐도 오브 아메리카 본사를 설립했습니다. ⑤ Donkey Kong은 플랫폼 장르에 완전히 새로운 게임 플레이 아이디어를 도입했습니다. 예를 들어 여러 게임 필드를 특징으로 하는 최초의 게임이었습니다. 또한 플레이어가 물체를 점프할 수 있는 최초의 게임이었습니다. 이 게임의 탄생은 "Radar Scope"라는 또 다른 게임의 상업적 실패로 인한 것이었습니다. 그 결과 중복 아케이드 캐비닛이 남았습니다. 손실을 제한하기 위해 닌텐도는 Donkey Kong을 의뢰했고 역사가 만들어졌습니다. ⑥ Mario는 닌텐도 오브 아메리카의 첫 번째 창고 위치인 시애틀의 소유주인 Mario Segali의 이름을 따서 명명되었습니다(이 이름이 게임 출시 전이나 후에 발생했는지는 논란의 여지가 있습니다). Mario는 원래 'Jumpman'이라고 불렸습니다. Donkey Kong의 아케이드 버전에서만 주인공을 Jumpman이라고 부릅니다. 가정용 포트는 주인공을 Mario라고 부릅니다. Nintendo of America가 게임 출시 전에 게임에 대해 어떻게 생각했는지에 대한 설명은 다릅니다. 많은 소식통은 그들이 모두 게임이 절대적인 재앙이 될 것이라고 확신했다고 주장하지만 다른 사람들은 그들이 더 낙관적이라고 말합니다. Mario가 나중에 게임에서 배관공이지만 Donkey Kong에서의 경력은 목수입니다. Mario의 외모(그리고 결과적으로 그의 경력)는 당시의 원시 그래픽 하드웨어에 의해 결정되었습니다. 그의 팔이 몸통과 분리되어 보이기 위해서는 다른 색으로 만들어야 했습니다. 따라서 그는 '청바지'를 입습니다. 수염은 다시 한 번 하드웨어 제한으로 인해 낮은 그래픽 해상도를 나타내기 위해 존재합니다. Mario는 그의 머리가 게임의 검은색 배경과 구별되도록 모자를 쓰고 있습니다. ⑦ 미국에서 약 60,000대가 판매되었습니다. 이상하게도, 비디오 게임 황금기의 10대 베스트셀러 게임 중 하나임에도 불구하고 Replay의 인기 차트에서 1위에 오르지 못했습니다. 대신, 그것은 메가 히트인 "Pac-Man"과 "Ms. Pac-Man"(역대 2위 베스트셀러 게임)에 이어 2위를 차지했습니다. ⑧ 미국에서 약 6만 대가 판매되었습니다. 비디오 게임 황금기의 10대 베스트셀러 게임 중 하나임에도 불구하고 Replay의 인기 차트에서 1위를 차지하지 못했습니다. 대신, 그것은 메가 히트인 "Pac-Man"과 "Ms. Pac-Man"(역대 2위 베스트셀러 게임)에 이어 2위를 차지했습니다. ⑨ 엘리베이터 스테이지는 닌텐도 Wii의 Super Smash Bros. Brawl에서 잠금 해제 가능한 스테이지로 사용됩니다. ⑩ Hank S. Chien은 2010년 2월 27일 1,061,700점을 기록하며 이 게임의 공식 기록을 보유하고 있습니다. ⑰ Donkey Kong은 Buckner와 Garcia의 'Pac-Man Fever' 앨범에 수록된 'Do The Donkey Kong'이라는 catchy hit 노래에 영감을 주었습니다. ⑱ Donkey Kong 유닛은 1983년 영화 'WarGames', 1984년 영화 'Gremlins', 1985년 영화 'The Heavenly Kid', 그리고 시트콤 'Two and a Half Men'의 시즌 5, 에피소드 2(People Who Love Peepholes)에 등장합니다. ⑲ Donkey Kong은 같은 이름의 만화 시리즈도 탄생시켰습니다. Ruby-Spears Productions. 조 루비, 켄 스피어스 제작. 원래 1983년 9월 17일 CBS의 'Saturday Supercade'의 일부로 방영되었습니다. Donkey Kong의 목소리는 고인 배우/코미디언 Soupy Sales(1926-2009)가 맡았습니다. ⑳ Michael Jackson은 이 게임(Blue Upright 모델)을 소유하고 있었습니다. 2009년 4월 24일 공식 마이클 잭슨 경매에서 판매되었습니다.

 플레이 영상



스크린샷

동키콩 (미국판 세트1) - Donkey Kong (US set1)


동키콩 (미국판 세트1) - Donkey Kong (US set1)


동키콩 (미국판 세트1) - Donkey Kong (US set1)


동키콩 (미국판 세트1) - Donkey Kong (US set1)


BGM

ROM Infomations

Donkey Kong (   Ⓒ 1981 Nintendo.
An absolutely legendary arcade game in which the player takes on the role of Mario - who makes his debut in this game, and would go on to become a gaming legend - and must battle his way to the top of each level to rescue his beloved Pauline; who has been kidnapped by the giant ape, Donkey Kong.
Mario is controlled with a joystick and a JUMP button and must jump over and avoid rolling Barrels thrown by Donkey Kong, jump over Fireballs and Cement Pies, avoid bouncing springs, move along ramps and conveyor belts, and utilize ladders and elevators as he traverses the stages. For additional points, Mario can collect Umbrellas, Hats, Purses and other bonus items that Pauline has dropped on her way to the top of the building. Mario can also grab a Hammer (by jumping up to it) to smash Barrels, Beams, Fireballs, Cement Pies, and Firefoxes, which earns the player additional bonus points. The Hammer can only be used for a limited amount of time, however.
On the Ramp, Elevator and Conveyor Belt Stages, whenever Mario reaches Pauline's platform, Donkey Kong will grab her and carry her off to the next higher stage. (NOTE : On the Conveyor Belt Stage, Mario only needs to reach Kong's floor.) But on the Rivet stage, Mario must remove all the rivets on each and every floor by running or jumping over them. After all the rivets are removed, Donkey Kong will fall head first onto a stack of girders and be knocked out and then Mario and Pauline will be together again for good. The game then starts over again with an increased difficulty level.
CAST OF CHARACTERS :
Mario - This is the one and only Mario who will go on to become one of the biggest video game stars of all time. This is the game that started it all for him. In this game, he is thought to be a carpenter instead of a plumber.
Pauline - Mario's girlfriend and damsel in distress. She is stuck at the top of each screen awaiting rescue from the clutches of Donkey Kong.
Donkey Kong - The most well-known video game monkey. Donkey Kong has kidnapped Pauline and carried her up to the top of the construction site that Mario is working at.
Hammer - Except for the Elevator Stage, 2 Hammers can be found on each stage. Jump to grab the Hammer and use it to smash nearby dangers for points. It only lasts for a short time and Mario cannot jump or climb ladders while he is holding the Hammer.
Barrel - Donkey Kong throws these at Mario on the Ramp Stage. Many of them roll down the ramps and randomly drop down ladders that they pass. Sometimes Kong throws them directly down the building.
Beam - These are the blue Barrels that Kong throws. Other than their color (the regular Barrels are orange), the only other difference between Barrels and Beams is that Beams will turn into Fireballs when they reach the burning oil can at the bottom.
Fireball - These appear on every stage except the Rivet Stage; on the Ramp Stage, one appears each time a Beam reaches the oil can. They move about randomly and can be jumped, but it's dangerous to try because they change directions frequently.
Firefox - These are the fire enemies that roam around the Rivet Stage. They are even harder to jump over and they seem to track Mario a little more closely.
Spring - These bounce along the roof of the Elevator Stage before falling down to the bottom of the screen creating a dangerous but predictable obstacle to avoid.
Cement Pies - These passively travel along the conveyor belt and are harmful to touch. The only danger they pose is when the conveyor belt suddenly changes directions.
Prizes - Some of Pauline's items (Purse, Hat, and Umbrell   Ⓐ litter the construction site and can be retrieved by Mario for bonus points. They appear on every stage except the Ramp Stage.
- TECHNICAL -
[Blue Upright model]
The blue uprights (which are the most common), are a very rectangular affair, with quite a lot of artwork. They have orange-ish sticker style side-art (with Mario and Kong on them), with control panel, marquee, and monitor bezel graphics to match. This game does not use a standard arcade monitor. It requires a 'Nintendo Compatible' monitor (a normal monitor will display the picture like that of a photographic negative). This simple little monitor change basically launched the entire Nintendo Vs. Unisystem later on. Because only Donkey Kong series games and Vs. titles would work on these monitors (forcing operators to buy conversion kits for those games instead of a competitors game).
Main CPU : Z80 (@ 3.072 Mhz), I8035 (@ 400 Khz)
Sound Chips : Discrete circuitry
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.606061Hz
Palette colors : 256
Players : 2
Control : 4-way joystick
Buttons : 1 (JUMP)
- TRIVIA -
Released in July 1981. Developed by Ikegami Communication.
The game was originally going to be called 'Monkey Kong' but, as with "Continental Circus", a mistake during the translation process from Japanese to English resulted in the now legendary name. The game's creator, the equally-legendary Shigiru Miyamoto denies this story to this day - claiming that the naming is deliberate as he wanted an animal name that would capture the 'stubborn' nature of the Kong character (as in 'stubborn as a mule'). Few within the industry believe this explanation, however.
Nintendo was sued by Universal Studios who said the Donkey Kong character infringed on the King Kong copyright. Nintendo's legal counsel, John Kirby of Latham & Watkins LLP, recalled an old case were the RKO Pictures sued Universal Studio for the same reason. At this time, Universal Studio had argued that King Kong was in the public domain. So, Universal Studio lost and had to pay Nintendo $1.8 million in damages. To thank John Kirby, Nintendo created a personage with the name of Kirby (originally called Popopo).
Donkey Kong was to be Nintendo's first big breakthrough into the western - and particularly American - arcade scene. Before Donkey Kong, Nintendo was having difficulty establishing itself in these markets. After the game's massive success Nintendo quickly established their headquarters of Nintendo of America to ensure that the game was being distributed properly.
Donkey Kong introduced a number of wholly original game-play ideas to the platform genre. It was the first ever game to feature multiple play-fields, for example. It was also the first game that allowed players to jump over objects. Its creation came about due to the commercial failure of another game called "Radar Scope". A consequence of which was an excess of redundant arcade cabinets. In an attempt to limit their losses, Nintendo commissioned Donkey Kong and history was made.
Mario was named after Mario Segali, the landlord of Nintendo of America's first warehouse location in Seattle (though it was debated whether this occurred before or well after the game was released). Mario was originally called 'Jumpman'; only the arcade version of Donkey Kong has ever called the hero Jumpman; home ports proceeded to call the hero Mario. Accounts differ as to how Nintendo of America felt about the game before its release. Many sources claim that they all felt sure it would be an absolute disaster while others say they were more optimistic. Although Mario is a plumber in later games, his career in Donkey Kong is that of a carpenter. Mario's appearance (and consequently his career) was dictated by the primitive graphics hardware of the time - the only way to have his arms appear 'separate' to his torso was to have them as a different color - hence he wears 'dungarees'. The mustache is present merely to indicate where Mario's mouth is, again due to the low graphics resolution imposed by hardware limitations. Mario wears a hat so his head is distinguishable from the game's black backgrounds.
About 60,000 units were sold in the U.S. Oddly, despite it being one of the ten best selling games of the golden age of video games, it never reached #1 on Replay's popularity charts. Instead, it was stuck at #2 behind mega hits "Pac-Man" and "Ms. Pac-Man" - the two best selling games ever.
The Elevator stage is used as an unlockable stage in Super Smash Bros. Brawl for the Nintendo Wii.
Hank S. Chien holds the official record for this game with 1,061,700 points on February 27, 2010.
Donkey Kong inspired a catchy hit song by Buckner and Garcia called 'Do The Donkey Kong' released on the 'Pac-Man Fever' album.
A Donkey Kong unit appears in the 1983 movie 'WarGames', the 1984 movie 'Gremlins', the 1985 movie 'The Heavenly Kid', and the sitcom 'Two and a Half Men'; Season 5, Episode 2 (People Who Love Peepholes).
MB (Milton Bradley) released a board game based on this video game (same nam   Ⓔ in 1982. Save the girl and avoid the barrels and fireballs as in the video game. The gameboard is laid out like the video game's Ramp Stage. 'Can You Battle Donkey Kong and Save the Fair Maiden?'.
Donkey Kong also spawned a cartoon series of the same name : Ruby-Spears Productions. Produced by Joe Ruby, Ken Spears. Originally aired September 17, 1983 as part of 'Saturday Supercade' on CBS. Donkey Kong's voice was provided by the late actor/comedian Soupy Sales (1926-2009).
Michael Jackson used to own this game (Blue Upright model). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.
- UPDATES -
Originally both the US and Japanese versions asked us 'How high can you try?'. This was quickly grammatically corrected to ask the familiar 'How high can you get?'.
The game does end, as it has a 'kill screen'!. The timer in L-22 expires so quickly that the 25m stage cannot be completed.
A 'speed-up' kit was released disallowing barrels coming down the ladder if you were at the top of it (SEE TIP BELOW).
The Japanese version has all 4 stages displayed in their original, logical order 1-2-3-4.
For the US version they changed it to match the 'How high can you try/get?' theme. With the stage order as follows :
L-01 : 1-4
L-02 : 1-3-4
L-03 : 1-2-3-4.
L-04 : 1-2-1-3-4
L-05 : 1-2-1-3-1-4
L-06 through L-21 all remain the same as L- 05
L-22 : 1 (Kill screen).
There is this text in one of the roms of the Japanese version :
CONGRATULATION !IF YOU ANALYSE DIFFICULT THIS PROGRAM,WE WOULD TEACH YOU.*TEL.TOKYO-JAPAN 044(244)2151 EXTENTION 304 SYSTEM DESIGN IKEGAMI CO. LIM.
- SCORING -
Jumping over Barrels, Beams, Fireballs, Cement Pies, or Firefoxes : 100 points
On the Ramp Stage only :
2 items jumped : 300 points
3 or more items jumped : 500 points

• Due to a bug in the program, jumping 3 or more items displays onscreen 800 points but actually awards only 500 points.
• Sometimes jumping over one or more objects scores no points.
• Sometimes scoring can occur when objects are next to or behind the player when jumping (especially the Springs on the Elevator Stage). Destroying objects with the hammer : Barrels : 300 points Beams, Fireballs, Cement Pies, and Firefoxes : 300, 500 or 800 points Picking up Pauline's purse, hat, or umbrella : L-01 : 300 points L-02 : 500 points L-03 onward : 800 points Removing a rivet : 100 points Jumping close to Kong on Rivet Stage : 100 points When a stage is completed (by reaching Pauline's platform on the Ramp and Elevator Stages, reaching Donkey Kong's platform on the Conveyor Belt Stage, or removing all the rivets on the Rivet stage), the player receives the points shown in the bonus box. Starting bonus points : L-01 : 5000 points L-02 : 6000 points L-03 : 7000 points L-04 through L-21 : 8000 points L-22 (kill screen) : 4000 points
• The timer on L-22 behaves strangely. When the stage first comes onscreen, the timer reads 100. Then it changes to 4000 when Mario appears. It then counts down to 3700 and stays there for a few seconds, until Mario dies due to the bug in the game's timer code. - TIPS AND TRICKS -
• When you start the game, Mario will start at the oil can on the bottom floor of the Ramp Stage. Your job is to navigate him to the top so that he can progress to the next stages. Here are some strategies for each stage...
• RAMP STAGE : This is the first (25m) stage of each level. NOTE : On the US version, this stage is played more than once in each level starting with L-04, where it is played twice (25m and 75m); from L-05 onward, it is played three times (25m, 75m and 125m). 1) On Level 01, the Ramp Stage pretty easy. Donkey Kong will start the show by dropping a Beam into the oil can, igniting it. After a couple of seconds, a Fireball will jump out and dance about. Afterwards, every eighth Barrel released by Donkey Kong will be a Beam. In the later levels, Donkey Kong will throw the first Beam diagonally toward the lower right corner. If you are running toward that ladder, you and the Beam may have an unexpected encounter. On the later levels, it's better to hesitate briefly, then start running so you can jump the Beam. 2) Donkey Kong releases a Barrel about every 2 seconds. This does not mean, however, that the Barrels will all come at you at a uniform rate. Some Barrels will fall down the ladders, whether they are broken or not, before reaching the end of a platform. This can cause the Barrels to bunch up in 2's, 3's, and even 4's. Be wary when attempting to jump too many Barrels since you don't have the horizontal range to jump too many. 3) Also remember to have enough overhead clearance when jumping Barrels. If Mario's head goes above the platform above, he may hit a Barrel rolling down that platform. This problem is especially true at the ends of the platforms. 4) In the later levels, the Barrels seem to go for Mario. To offset this a bit, go just a little past a ladder. The Barrel may drop giving you an opening at a ladder farther down the platform. 5) The Hammer can be either your greatest friend or your worst hindrance. It lasts anywhere from 5-7 seconds. Here are some hammering tips : Ⓐ Remember, you cannot jump or climb ladders when you have the Hammer. Ⓑ Be wary of trying to hammer Barrels that are close together. You will take out the first Barrel, but the second Barrel will get you when Mario is swinging the Hammer up. It's better to do a quick back and forth jog so that you can get the second Barrel. Ⓒ If Mario stands at the end of a platform so the one above is right above his head, he can destroy Barrels before they drop to his level. Again, watch out for how much hammering time you have or a Barrel may drop on you right when your hammer goes away. 6) If there is a Barrel coming down the platform above and you are about ready to climb a ladder, wait for a moment. If you are on the ladder, the Barrel may decide to take a short cut and land on your head. This becomes more prevalent in the higher levels. NOTE: On the Japanese version, a Barrel cannot drop down a ladder while Mario is on it. 7) As you proceed into the higher levels, Donkey Kong does not always play fair. He has a tendency to throw Barrels diagonally or even to drop them to the next platform. Be ready to expect the unexpected at the later levels. 8) Although the Fireballs on this stage are rather sedate, they still can pose a danger. If you take too long on the level, the Fireballs will eventually climb the ladders to higher platforms so it is important to move up quickly and safely. 7) On this and all stages, Mario can only survive falls at a distance no greater than his height.
• CONVEYOR BELT STAGE : A relatively easy stage. You just have to watch out for Fireballs and conveyor belts... NOTE : In the US version, this stage makes its first appearance in L-03 as the 50m stage, and it is the 50m stage from L-03 onward. 1) The conveyor belts have a tendency to change direction very quickly. So if you are just under a ladder, you may find yourself being moved in the wrong direction. You may want to jump toward the ladder to reduce this chance. 2) Watch out for the Cement Pies. They come up randomly and Mario will lose the battle if a Cement Pie hits him. The same goes for the Fireballs that are born from the oil can. 3) If Mario goes off the edge of the screen on a conveyor belt he will lose that battle. 4) Any platforms that have circles on one or both of the ends are conveyor belts. That means the very bottom and third platforms are not conveyor belts. Plan your strategy accordingly. 5) Once you get up to the fourth platform, depending on what side you are on, you must make it to the telescoping ladders. You can hang on the ladder when it is retracted to avoid the Cement Pies. Just make sure there aren't any Fireballs around to harass you. Once the ladder extends to the next platform, climb it. 6) On this stage, you don't have to climb the ladder to the platform Pauline is on. All you have to do is make it to the platform that Donkey Kong is on.
• ELEVATOR STAGE : Probably the hardest stage in the game. It's the one that players have the most trouble with. NOTE : In the US version, this stage makes its first appearance in L-02 as the 50m stage; it is the 75m stage in L-03 and the 100m stage from L-04 onward. 1) Mario will start out on the bottom of the leftmost girder. This level has a few hazards you must negotiate : Ⓐ The gaps between the girders. A sure hand and jump at the right place will prevent tragedy. Ⓑ If you take the lower route, you will have to cross the path of the Springs twice. Once while travelling on the first set of girders and again when you cross over on the second set of girders. Ⓒ The Springs themselves are a hazard. If your timing is off, be prepared to have Mario squashed by a wayward Spring. 2) There are two routes you can travel to get to the top : The upper and lower routes. All veteran Donkey Kong players know that the upper route is the best route but it takes a little skill. The reasons for the upper route are : Ⓐ You don't have as many jumps to make. Ⓑ If you take the lower route, you will have to cross the path of the Springs twice. Once while traveling on the first set of girders and again when you cross over on the second set of girders. Ⓒ These factors create a higher risk for Mario not to make it. 3) To navigate the top route, do the following : Ⓐ Get on the first elevator (it is going up). When you almost get even with the top of the next girder to the right, jump onto it. If a Fireball is in the way, jump back to the top of the girder on the left (and pick up the Umbrella if you haven't done so yet). Ⓑ From the top of that girder, get ready to jump on the next elevator (it is going down). When the elevator is slightly higher then the girder Mario is standing on, jump onto it. Without breaking stride (in other words, keep running), jump again to the third set of girders. Mario will have a pretty good arc since you ran him constantly. You should land on the top or second level of that girder. 4) Climb the ladder onto the girder that Donkey Kong is standing on and don't move. Mario will be right on the edge of that girder. The Springs will get very close to Mario (basically shaving his nos Ⓔ but they won't hit him. 5) When a Spring basically scrapes Mario's nose, take off running toward the ladder to the platform with Pauline. This trick will require some timing. Run a little past that ladder then immediately turn around and go up the ladder. If this trick is done correctly, Mario will follow the Spring that just bounced over him and beat the Spring right behind it. This trick works on the later levels even when the Springs are 'double-jumping'. 6) This stage requires practice to perfect your techniques. Fortunately, in the US version, there is only one Elevator Stage per level after L-03 (100m from L-04 onward). Remember, Mario cannot survive long falls.
• RIVET STAGE : This is final stage of each level. However, it is probably one of the easiest stages to go through. NOTE : In the US version, this stage is the 50m stage in L-01, the 75m stage in L-02, the 100m stage in L-03, the 125m stage in L-04 and the 150m stage from L-05 onward. 1) There is no real pattern to taking out the rivets holding the girders. What you must really be wary of are the Firefoxes. At the later levels, the Firefoxes move quite a bit faster and they become more aggressive. 2) One tactic is to get on one side of the rivet. Just as a Firefox gets right next to Mario, jump backward over the rivet. You will gain 100 points and remove the rivet. Firefoxes cannot cross the gap created by the missing rivet. 3) Make sure you don't accidentally jump into Donkey Kong when you are on the upper platform. This will lead to a premature end for Mario really quickly. 4) You can jump into the side walls away from the girders and they will bounce you back onto the girder you were on. This move is usually for if you are surrounded by Firefoxes and there is nowhere left to go. - SERIES - 1. Donkey Kong (1981) 2. Donkey Kong Junior (1982) 3. Donkey Kong 3 (1983) - STAFF - Designed by : Shigeru Miyamoto Music by : Hirokazu Tanaka Produced by : Gunpei Yokoi - PORTS -
• Consoles : Colecovision (1982) : Does not have the Conveyor Belt Stage, but a rare "Super" offering does. The Elevator Stage does not have the Springs; it has one or two Fireballs on Donkey Kong's platform instead. Mattel Intellivision (1982) : Has only the Ramp and Rivet Stages. Atari 2600 (1983) : Has only the Ramp and Rivet Stages. Atari XEGS Atari 7800 (1988) : Does not have the Conveyor Belt Stage. Nintendo Famicom (1986) : Does not have the Conveyor Belt Stage. Nintendo Famicom (1988, "Donkey Kong Classics") : Nintendo Famicom's 1986 offerings of both "Donkey Kong" and "Donkey Kong Jr." in one cartridge. Nintendo Game Boy (1994) : features multiple stage settings, starting with the original four. Nintendo 64 (1999, "Donkey Kong 64") : unlockable extra. Nintendo Game Boy Advance (2002, e-Reader Series) Nintendo Game Boy Advance (2004, Famicom Mini Series) : Identical to Nintendo Famicom's 1986 offering; does not have the Conveyor Belt Stage. Nintendo Famicom Disk : Does not have the Conveyor Belt Stage. Nintendo Wii (2006, "Virtual Console")
• Computers : Tandy Color Computer (1982, "Dunkey Munkey") Tandy Color Computer (1982, "Donkey King") Tandy Color Computer (1983, "The King") Tandy Color Computer (1983, "Monkey Kong") PC [Booter] (1983) PC [Booter] (1983, "Gorilla Gorilla", a part of the "Friendlyware PC Arcade" suit Ⓔ : Uses ASCII characters for graphics. Offers 3 different types of games: Game 1 is the traditional - You start on the Ramp Stage. Game 2 - You start on the Rivet Stage. Game 3 - You start on the Elevator Stage. The Conveyor Belt Stage is omitted. Commodore VIC-20 (1983) Apple II (1983) Atari 800 (1983) Commodore C64 (1983) TI99/4A (1983, "Donkey Kong", Atarisoft) BBC B (1984, "Killer Gorilla" - Micropower) Acorn Electorn (1984, "Killer Gorilla" - Micropower) Amstrad PCW (198?, "Climb It") Amstrad CPC (1986) Sinclair ZX Spectrum (1983, "Kong" - Ocean) Sinclair ZX-Spectrum (1986, "Donkey Kong" -Ocean) : is slightly closer to the original Arcade game than Ocean's earlier offering from 1983, "Kong". Making their 1986 version probably the second worst conversion of Donkey Kong ever sold! MSX PC [MS-DOS] (1997, "ChampKong" - CHAMProgramming)
• Others : VFD handheld game (1982) released by Coleco. LCD handheld game (Game & Watch) released by Nintendo : double screen. - SOURCES - Game's rom. Machine's picture. F.A.Q. by Kevin Butler A.K.A. War Doc

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