테트리스 (세트2) - Tetris (Set2)


테트리스 (세트2) - Tetris (Set2)




최초 작성일 : 2023-09-13 | 수정일 : 2023-09-13 | 조회수 :

게임소개

알렉세이 파지트노프는 1985년 6월 모스크바 과학 아카데미 컴퓨터 센터에서 Electronica 60에서 테트리스를 만들었습니다. Vadim Gerasimov에 의해 IBM PC로 이식되어 모스크바에 퍼지기 시작했습니다. Pajitnov는 그의 프로그램으로 약간의 명성을 얻었습니다. 당시 소련의 정치 구조로 인해 발명가 Alexey Pajitnov는 게임을 특허할 수 없었습니다. 이로 인해 모든 종류의 기계에 대한 수많은 테트리스 클론이 생겨났습니다.

여기에는 테트리스의 모든 테트로미노 이름이 있습니다(테트로미노는 네 개의 정사각형으로 구성된 기하학적 모양으로 정사각형으로 연결되어 있습니다).

I (또는 "Stick" 또는 "Straight") - 한 줄에 네 개의 블록.
Square (또는 "O", "Package" 또는 "Block") - 2x2 정사각형에 네 개의 블록.
T - 중앙 아래에 하나의 행이 추가된 세 개의 블록.
L (또는 "Inverted L" 또는 "Gamma") - 왼쪽에 하나의 행이 추가된 세 개의 블록.
J (또는 "Inverted S" 또는 "Gamma") - 오른쪽에 하나의 행이 추가된 세 개의 블록(이 조각은 "L"의 반사이지만 "L"로 회전할 수 없습니다).
S - 시계 방향 측면에 블록이 배치된 구부러진 삼각형.
Z (또는 "Inverted S") - 반시계 방향 측면에 블록이 추가된 구부러진 삼각형(이 조각은 "S"의 반사이지만 "S"로 회전할 수 없습니다).

훌륭한 게임일 뿐만 아니라 테트리스는 인간 조건의 완벽한 거울이기도 합니다. 잠시 동안 게임은 재미있고, 우리는 그것을 마스터한 것 같고 재미를 느낍니다. 그런 다음, 무언가 잘못됩니다. 

테트리스는 유명한 Traveling Salesman Problem이나 Halting Problem과 같은 매혹적인 문제의 동일한 클래스에 속합니다. 게임을 해킹하기 위한 heuristics를 개발하는 지적 도전이 그것을 중독성 있게 만듭니다.

1989년 '비디오 게임즈'에서 해적판이 출시되었습니다(자세한 내용은 '업데이트'를 참조하십시오).

테트리스 (세트2) - Tetris (Set2)


 플레이 영상



스크린샷


테트리스 (세트2) - Tetris (Set2)


테트리스 (세트2) - Tetris (Set2)


테트리스 (세트2) - Tetris (Set2)


테트리스 (세트2) - Tetris (Set2)


테트리스 (세트2) - Tetris (Set2)


테트리스 (세트2) - Tetris (Set2)


테트리스 (세트2) - Tetris (Set2)


테트리스 (세트2) - Tetris (Set2)


테트리스 (세트2) - Tetris (Set2)


ROM Infomations

Tetris (   Ⓒ 1988 Atari Games.
Face The Soviet Challenge!
- TECHNICAL -
Upright model
Game ID : 136066
Main CPU : M6502 (@ 1.789772 Mhz)
Sound Chips : (2x) POKEY (@ 1.789772 Mhz)
(Upright and Side-by-Side Cocktail models)
Screen orientation : Horizontal
Video resolution : 336 x 240 pixels
(Head-to-Head Cocktail model)
Screen orientation : Vertical
Video resolution : 240 x 336 pixels
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
Tetris is a CLASSIC; ranking with the likes of "Pac-Man", "Donkey Kong" and "Tempest"; and is still one of the most popular games today.
Inspired by a pentominoes game he had bought earlier, Alexey Pajitnov creates Tetris on an Electronica 60 in June 1985 at the Moscow Academy of Science's Computer Center. It is ported to the IBM PC by Vadim Gerasimov and starts spreading around Moscow. Pajitnov gets a small degree of fame for his program. Due to Soviet political structure at the time, the inventor, Alexey Pajitnov was not able to patent his game. This gave rise to many sundry Tetris clones for all manner of machines.
Here is the name of all tetrominos in Tetris (A tetromino is a geometric shape composed of four squares, connected orthogonally) :

• The 'I' (Also called 'Stick' or 'Straight') - Four blocks in a straight line.
• The 'Square' (Also called 'O', 'Package' or 'Block') - Four blocks in a 2x2 square.
• The 'T' - A row of three blocks with one added below the center.
• The 'L' - A row of three blocks with one added below the left side.
• The 'J' (Also called 'Inverted L' or 'Gamma') - A row of three blocks with one added below the right side (This piece is a reflection of 'L' but cannot be rotated into 'L').
• The 'S' - Bent trimino with block placed on outside of clockwise side.
• The 'Z' (Also called 'Inverted S') - Bent trimino with block added on outside of anticlockwise side (This piece is a reflection of 'S' but cannot be rotated into 'S'). Apart from being a fine game, Tetris is also a perfect mirror of the human condition. For a while the game is entertaining, and we seem to have mastered it and are having fun. Then, something goes wrong. A rash mistake, or an unfulfilled wish, and we're fighting to repair the damage, but we've been thrown off-balance, and the cancer is spreading. Blocks that were once orderly and harmonious are jumbled and filled with holes, and our cup is on the verge of running over. There's always a point at which we stop planning for the future, and realize that we don't have one - all we can do is cling to the present and concentrate, focus our minds on what it's like to be alive, to play the game, before it's all over. You were waiting for a four-by-one block that never came. Eventually we stare death in the face, and death will not spare us because we would warn the others to stay away and not play the game. Sometimes we resist to the bitter end, moving blocks left and right without thought or care, just to hang on, and sometimes we accept the inevitable and pull the blocks down to us, smiling inwardly at the great joke. The rest is silence. We admire the fox as it escapes from the hounds, but when the hunt is over we turn away, and go off and drink and be merry, and somewhere else someone or something is watching us as we watch the fox. But the fox knows it is being chased. Tetris falls in the same class of tantalizing problems as the famous Traveling Salesman Problem or the Halting Problem. It's the intellectual challenge of coming up with heuristics to crack the game that make it so addictive. A bootleg version was released by 'Video Games' in 1989 (See 'Updates' for more information). - UPDATES - The bootleg version (made by 'Video Games') shares a different 'Staff screen' (See Staff section for the original), here is the bootleg one : Project leader : James Bond Video Graphics : Tom Catson Engineer : Ted Tedious Technician : Log Dreaming Audio : Bill Cody - SCORING - Placing a piece : 0 to 500 points Filling lines across : Single : 50 points Double : 150 points Triple : 400 points Quadruple 'tetris' : 900 points Starting on round 4 : 20,000 points Starting on round 7 : 40,000 points The end of round bonus depends on how many incomplete lines the player has at the bottom of the well when the round ends : 0 lines : 2,100 points 2 lines : 1,710 points 3 lines : 1,530 points 4 lines : 1,360 points 5 lines : 1,200 points 6 lines : 1,050 points 7 lines : 910 points 8 lines : 780 points 9 lines : 660 points 10 lines : 550 points 11 lines : 450 points 12 lines : 360 points 13 lines : 280 points 14 lines : 210 points 15 lines : 150 points 16 lines : 100 points 17 lines : 60 points 18 lines : 30 points 19 lines : 10 points - TIPS AND TRICKS - While on attract mode, if you pull player 1 joystick to the left and player 2 joystick to the right simultaneously the demo steps into its next phase. If you repeat it a few times the music will start playing... If you tap the 'rotate' buttons when the guy in the doorway is doing his 'victory dance' a hook will reach out from the side and drag him away by the neck. If you do it when he is just dropping down to do the 'Cossack Kicks', he'll dodge the hook the first time, but get caught by it on the return. - STAFF - Project leader : Kelly Turner Programmed by : Norm Avellar, Kelly Turner, Ed Logg Video graphics by : Kris Moser Engineer : Doug Snyder Technician : Glenn Mcnamara Audio by : Brad Fuller - PORTS -
• Consoles : Nintendo NES ("Tengen Tetris"). This port was not licensed by Nintendo and was only released in North America. - SOURCES - Game's rom. Machine's picture.

참고자료 (Reference)


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