최초 작성일 : 2023-09-13 | 수정일 : 2023-09-13 | 조회수 : 11 |
Super Bobble Bobble ( Ⓒ 1986. - TECHNICAL - Main CPU : (2x) Z80 (@ 6 Mhz) Sound CPU : Z80 (@ 3 Mhz) Sound Chips : YM2203 (@ 3 Mhz), YM3526 (@ 3 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 59.00 Hz Palette colors : 256 Players : 2 Control : 2-way joystick Buttons : 2 = > [1] Bubble, [2] Jump - TRIVIA - Super Bobble Bobble is a bootleg of "Bubble Bobble". - UPDATES - Super Bobble Bobble has the 'Super Bubble Bobble' code (see "Bubble Bobble" entri Ⓔ in dip switch. Also, this bootleg has a new feature in Dip switch where you may control the speed of monsters. The monsters 'Mighta', 'Hidegonsu', and 'Drunk' do not throw their projectile weapons (i.e. 'Mighta' does not throw his slow-moving stone balls, 'Hidegonsu' does not throw his fast-moving fireballs, and 'Drunk' does not throw his boomerang bottles). However, the 'Invader' monster, who appears in 'normal' mode only, does throw his laser projectile. - SOURCES - Game's rom. |