제비우스 - Xevious


제비우스 - Xevious




최초 작성일 : 2023-09-12 | 수정일 : 2023-09-12 | 조회수 :

Xevious(1983)


게임소개


  • 제비우스- 현실과 환상의 경계를 넘나드는 우주 전쟁 제비우스는 일본의 게임 개발자 마사노부 엔도우가 디자인한 아케이드 게임입니다. 1983년 출시된 제비우스는 초기 수직 스크롤 슈팅 게임 중 하나로, 이 장르의 발전에 큰 영향을 미쳤습니다. 엔도우는 스페이스 인베이더, 갤라시안, 갈라가와 같은 인기 게임들의 영향을 받았지만, 보다 현실적인 게임을 만들고자 했습니다. 그는 실제 전쟁에서 적들은 자살 공격을 하지 않고, 가능하면 가까이 다가와 공격하는 모습을 구현하고자 했습니다.   • 제비우스의 현실적인 인공지능 제비우스의 적들은 플레이어의 함선을 향해 자살 공격을 하지 않고, 가능한 한 가까이 다가와 공격합니다. 또한, 적들은 공격을 피하기 위해 화면의 상단이나 옆으로 퇴각합니다. 이러한 현실적인 인공지능은 제비우스의 몰입감을 높여줍니다. 제비우스의 인공지능은 플레이어의 성능에 따라 게임의 도전을 적응시키는 데에도 사용됩니다. 적들을 빠르게 처리하면, 제비우스는 다른 유형의 적을 당신에게 던져 도전을 강화합니다. 당신이 공격적으로 플레이하면 제비우스도 더 공격적으로 반응합니다. 이러한 개념은 이후 많은 게임에서 채택되었으며, 슈팅 게임 장르의 발전에 기여했습니다.   • 제비우스의 아름다운 그래픽 제비우스는 공중 및 지상 무기 두 가지, 현실적으로 음영 처리된 적 캐릭터, 그리고 당시 대부분의 아케이드 게이머들이 본 것보다 더 아름답고 세밀한 스크롤 배경을 갖추고 있었습니다. 특히, 스크롤 배경은 지구의 모습에서 시작하여 달, 우주로 이어지는 광활한 스케일을 자랑합니다. 이러한 아름다운 그래픽은 제비우스의 몰입감을 한층 더 높여줍니다.   • 제비우스의 숨겨진 비밀 제비우스에는 플레이어들이 발견하고 계속해서 돌아오게 만드는 여러 비밀이 숨겨져 있었습니다. 예를 들어, 화면 밖으로 나가면 플레이어의 함선이 무적 상태가 되거나, 특정 위치에 도달하면 보너스 아이템을 얻을 수 있습니다. 이러한 비밀은 제비우스의 재미를 배가시키는 요소입니다.   • 제비우스의 영향력 제비우스는 일본에서 큰 히트를 기록했지만, 아타리에 의해 라이선스를 받아 발행된 미국에서는 중간 정도의 성공을 거두었습니다. 그러나, 제비우스는 여러 콘솔과 컴퓨터로 이식되었으며, 특히 패미컴 버전은 일본 플레이어들에게 인기 있는 초기 출시작 중 하나입니다. 제비우스는 슈팅 게임 장르의 발전에 큰 영향을 미쳤습니다. 현실적인 인공지능, 아름다운 그래픽, 숨겨진 비밀 등 제비우스의 특징은 이후 많은 게임에서 채택되었습니다. 제비우스는 슈팅 게임의 고전 명작으로, 앞으로도 많은 사람들에게 사랑받을 것입니다.   • 한국에 끼친 영향 제비우스는 한국에도 큰 영향을 미쳤습니다. 1980년대 한국은 게임 산업이 태동하던 시기였으며, 제비우스는 한국 게이머들에게 큰 인기를 끌었습니다. 제비우스는 한국 게이머들에게 슈팅 게임의 매력을 알리는 계기가 되었으며, 이후 한국의 슈팅 게임 개발에도 큰 영향을 미쳤습니다. 대표적인 예로, 1985년 출시된 아기공룡 둘리의 대모험은 제비우스의 영향을 받은 것으로 알려져 있습니다. 아기공룡 둘리의 대모험은 한국 최초의 슈팅 게임으로, 제비우스의 인공지능과 그래픽을 기반으로 제작되었습니다. 또한, 제비우스는 한국 게이머들에게 게임의 재미와 감동을 선사했습니다. 제비우스는 높은 난이도와 짜릿한 승리의 쾌감으로 한국 게이머들의 사랑을 받았습니다. 제비우스는 한국 게임 문화의 발전에 중요한 역할을 한 게임이라고 할 수 있습니다.




배경 스토리

제비우스의 이야기는 인류와 행성 제비우스를 지배하는 거대한 인공 지능 'GAMP' 간의 투쟁을 중심으로 전개됩니다. 전설에 따르면, 제비우스의 주민들은 원래 지구의 후손이며, GAMP는 지구의 장엄한 고대 문명이 10만 년 전에 탄생시킨 걸작이었습니다. 이 고대 문명에서 "Gamps"는 무거운 노동을 수행하기 위해 만들어진 인간 클론이었으나, 결국 그들은 자신들의 창조자에게 등을 돌렸습니다.

다가오는 제빙기에 대비하여, 이들은 지구를 떠나 새로운 행성을 찾아 떠날 준비를 했습니다. 그들이 선정한 목적지 중 하나가 바로 '제비우스'였습니다. 하지만 모든 인간이 이 여정에 동참하기를 원하지는 않았고, 일부는 지구에 남기로 결정했습니다.

수천 년이 흐른 후, 두 명의 용감한 모험가 Mu와 그의 안드로이드 파트너 Eve는 지구의 빙하를 피해 제비우스로의 여정을 시작합니다. 하지만, 그들이 발견한 것은 그들의 조상들의 따뜻한 환대가 아닌 적대적인 외계인들의 계획이었습니다.

지구에서, 거대한 유적들이 갑자기 땅 속에서 솟아나며 활성화되기 시작합니다. 이들은 SOL 타워라 불리며, GAMP의 명령을 받아 지구를 침략하기 시작합니다. 그렇게 시작된 대전에서, Mu와 Eve, 그리고 제비우스의 저항군 Mio Veetha는 지구의 운명을 건 대결에 나섭니다. 고고학자 Susan Meyer와 Akira Sayaka는 Nazca 선들 속에 숨겨진 고대의 무기가 GAMP의 군대에 맞서 싸울 수 있을 것이라는 희망의 불씨를 찾게 됩니다.

제비우스는 1983년과 1984년에 패미컴 게임으로 출시되어 큰 인기를 얻었으며, 약 1,270,000 부가 판매되는 성과를 보였습니다.

 플레이 영상



스크린샷




BGM

제비우스의 BGM은 일본의 게임 음악 작곡가인 나가노 코우지가 작곡했습니다. 1980년에 출시된 제비우스는 슈팅 게임의 고전으로 손꼽히며, BGM 역시 많은 사랑을 받고 있습니다.

제비우스의 BGM은 크게 세 가지로 나눌 수 있습니다. 첫 번째는 게임의 시작 화면에서 나오는 "Gradius"입니다. 이 곡은 웅장하고 서사적인 분위기를 가지고 있으며, 제비우스의 세계관을 잘 표현하고 있습니다. 두 번째는 게임의 중간 스테이지에서 나오는 "Vulcan Vulcan"입니다. 이 곡은 빠르고 경쾌한 분위기를 가지고 있으며, 게임의 긴장감을 고조시킵니다. 세 번째는 게임의 최종 보스 스테이지에서 나오는 "Salamander"입니다. 이 곡은 격렬하고 화려한 분위기를 가지고 있으며, 게임의 클라이맥스를 장식합니다.

제비우스의 BGM은 게임의 인기에 크게 기여한 요소로 평가받고 있습니다. 웅장하고 서사적인 분위기의 BGM은 게임의 세계관을 더욱 풍부하게 만들었고, 빠르고 경쾌한 분위기의 BGM은 게임의 긴장감을 고조시켰습니다. 또한, 격렬하고 화려한 분위기의 BGM은 게임의 클라이맥스를 더욱 짜릿하게 만들었습니다.

제비우스의 BGM은 1980년대 이후에도 많은 게임 음악 작곡가들에게 영감을 주었습니다. 이후 출시된 많은 슈팅 게임에서 제비우스의 BGM을 모티브로 한 곡들이 등장하기도 했습니다.

제비우스의 BGM은 게임 음악의 역사에서 중요한 위치를 차지하는 곡으로, 오늘날에도 많은 사람들에게 사랑받고 있습니다.

참고자료 (Reference)



									
										  [strategywiki.org] Xevious  


제비우스 - Xevious


제비우스 - Xevious


제비우스 - Xevious


제비우스 - Xevious


제비우스 - Xevious


제비우스 - Xevious


제비우스 - Xevious


제비우스 - Xevious


제비우스 - Xevious


제비우스 - Xevious


제비우스 - Xevious


제비우스 - Xevious


제비우스 - Xevious


제비우스 - Xevious


제비우스 - Xevious


제비우스 - Xevious


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										 제비우스 Xevious (sunlin77)  
									
										 남미 여행을 가고 싶게 만들 팅 게임 ‘제비우스’ (ngamey)  

ROM Infomations

(   Ⓒ 1982 Namco.
The player pilots a combat aircraft called a 'Solvalou' which is armed with a forward-firing gun for aerial targets, and bombs for destroying ground-based targets. A red targeting square is situated in front of the Solvalou, which allows the player to aim their bombs accurately. The enemy craft appear in a number of different guises; from the standard variety that arrive in large numbers but shoot slow-moving projectiles, to exploding black spheres that shoot projectiles at high speed. There are also rotating shields that cannot be destroyed and must be carefully avoided. Ground enemies are a combination of both stationary bases and moving vehicles, most of which fire slow-moving projectiles. A gigantic, floating fortress (called 'Andor Genesis') appears in certain areas; this is defeated by knocking out its core.
is actually divided into 16 different areas, which are separated by an area of forest. If a player dies before less than 70% of an area has been completed, play restarts at the beginning of the same area; should a life be lost AFTER 70% of an area has been completed, however, play restarts at the beginning of the next area. After area 16 has been completed, the game loops back to area 7.
- TECHNICAL -
Game ID : XVI
Main CPU : Z80 (x3), MB88xx
Sound Chips : Namco 3-channel WSG, discrete circuitry (for the explosion sounds)
Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 256
Players : 2
Control : 8-way joystick
Buttons : 2
= > [1] Zapper, [2] Blaster
- TRIVIA -
Released in December 1982. is not the world's first vertically-scrolling shoot-em-up but has a huge and lasting influence on the genre. was the first games to use pre-rendered graphics and, among its countless innovation, was also the first vertical shoot-em-up that allowed accurate targeting of both air-born and ground-based enemies. The graphics were hugely revolutionary for their time; the sprites were rendered with remarkable clarity and detail due to the game's clever use of colors and shades as well as palette-shifting. was also the first game to feature 'hidden characters', which, being hidden, are not mentioned in the game's instructions but can be revealed by performing a secret maneuver. Among these was the 'special flag', which gave the player an extra life. This feature was carried over to a number of subsequent Namco games.
While enjoyed limited popularity in the U.S., the game was a huge cult hit in Japan, and to this day is considered one of the greatest video games of all time. Popular Japanese musicians, Haruomi Hosono (Yellow Magic Orchestr   Ⓐ and Kuwata Keisuke (Southern All Stars) were known to be fans of the game, and the former produced an album of music from Namco video games; with as its centerpiece. A follow-up 12in. single featured in its liner notes an entire science-fiction short story by Endoh, set in the world of , with even included a rudimentary fictional language.
At one point in the game, the Solvalou flies over the Nazca lines. The Nazca Lines are geoglyphs (drawings on the groun   Ⓓ located in the Nazca Desert; a high, arid plateau that stretches thirty-seven miles between the towns of Nazca and Palpa, situated in the Pampa region. They were created during the Nazca occupation of the area, between 200 BC and 600 AD.
CAST OF CHARACTERS :
AIR UNITS
These are the air units you will encounter during the game. Depending on a players skill will determine what air units they may face.

• Andor Genesis (mother ship) - The large ship in areas 4, 9, and 14.
• Bacura (resistor shiel Ⓓ - The large rotating floating walls which are indestructible.
• Brag Zakato (energy blaster) - Medium black ball, with a red dot, that explode and send several shots at your Solvalou.
• Bragza (crystal) - the crystal core of the Andor Genesis mother ship which escapes upon its destruction.
• Garu Zakato (energy bombarder) - Large black ball that explode sending out a multitude of shots in all directions.
• Giddo Spario (energy blast) - Small, white crystal-like projectiles that come in diagonally at your Solvalou.
• Jara (spinner) - Look like a UFO with a spinning gear in the middle.
• Kapi (deflector) - Flat looking fighter with two front projections that flies in, fires multiple shots, then escapes quickly.
• Sheonite (escort) - small spinning diamond-shaped craft which escort your Solvalou for a bit and fly off.
• Terrazi (destructor) - Flat looking, diamond shaped fighter that flies in, fires multiple shots, then escapes quickly.
• Torkan (scout ship) - Ridged fighter that flies in, fires one shot, then escapes quickly.
• Toroid (fleet) - Ring shaped fighter which is traditionally the first enemy you encounter.
• Zakato (energy launcher) - Small black ball that explodes sending a single shot at your Solvalou.
• Zoshi (death squa Ⓓ - The round spinning fighter which can sometimes attack from behind. GROUND UNITS These are the ground units you will encounter during the game.
• Barra (energy station) - Small pyramid-shaped buildings.
• Boza Logram (dome network) - A structure of four Lograms surrounding a Derota.
• Derota (defense sit Ⓔ - The small octagonal-shaped gun batteries that fire multiple shots at your Solvalou.
• Domogram (rover) - It looks like a mobile Logram that travels along the roads and fires shots at your Solvalou.
• Garu Barra (energy bas Ⓔ - Medium and large pyramid-shaped buildings.
• Garu Derota (mega sit Ⓔ - The large octagonal-shaped gun batteries that fire multiple shots at your Solvalou.
• Grobda (tank) - The tank-like vehicles that travel along the road. They can detect when your bombsight is on them and they will move out of the way.
• Logram (sphere station) - Silver circular domes that fire single shots at your Solvalou.
• Sol (citadel) - Underground structures which rise up when initially bombed.
• Zolbak (detector dom Ⓔ - Domes with red squares on top and around their base. The graphics ROMs contain several additional enemies which don't actually appear in game-play including a silver-grey Galaxian flagship. These enemies do appear in the game-play of "Super " which uses the same graphics data as . The highest score possible is 9,999,990, at which point the game terminates abnormally and resets. Some time before this score is reached, the game starts to award extra ships on every blaster shot fired. Marco Borroni holds the official official record for this game with 7,009,560 points (!) on 08/16/1984. The background is actually one large 1024x2048 image. Each of the 16 game areas is a 224x2048 strip starting at a different horizontal offset in the image. In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battlezone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "", "Millipede" and "Food Fight". Original products: (Namco) Licensed products: (Atari) Unofficial products: Xevios (Watson) Battles (Unknown) - UPDATES -
• The high-score names are 10 characters long on the Namco versions, but only 3 characters long on the Atari versions.
• The zapper and blaster buttons were reversed between the Japanese and US versions. - SCORING - Scoring in this game is relatively complicated due to all the different units. AIR UNITS Andor Genesis : 1000-4000 points Brag Zakato : 500 points Garu Zakato : 1000 points Giddo Spario : 10 points Jarra : 70-100 points Kapi : 300 points Terrazi : 700 points Torkan : 50 points Toroid : 30 points Zakato : 50 points Zoshi : 100 points GROUND UNITS Barra : 100 points Boza Logram : 2000 points Derota : 1000 points Domogram : 800 points Garu Barra : 300 points Garu Derota : 2000 points Grobda : 400 points Logram : 300 points Zolbak : 200 points Specials (see Tips and Tricks below for how to get them) Flag : 1000 points for uncovering it, bonus Solvalou for flying over it Sol Citadel : 2000 points for making it surface - 2000 points for destroying it - TIPS AND TRICKS - When you start the game, your Solvalou will be at the bottom of the screen. Keep in mind, this is a scrolling game. This means you can go no faster then the top and no slower then the bottom of the screen. You can, however, vary your speed in-between by pushing the joystick up and down. The biggest key in getting through this game is learning how to use the joystick to speed up and slow down because you will sometimes be put into some very tight areas that will require precision joystick control.
• One interesting aspect of this game is the fact if you are too successful against a particular kind of enemy, the game will adjust itself to send different enemies until you have difficulty dealing with them.
• Make sure you know what you will be encountering in each area.
• If you hold down the fire and bomb buttons, you will constantly be doing both at a slower rate. This is great when you are in the thick of things with both air and ground targets swarming the area.
• Speaking of bombs, your Solvalou is equipped with smart bombs (so to speak). They are launch and forget weapons. When you 'paint' the target with your bomb-sight and launch your bomb, it will hit that target even when you have already flown over it. There are a couple of strategies to make your bombing runs more effective : 1) When you have targets close together (usually bomb batteries are arranged this way), put a bomb between them. You will have a very good chance of taking out both batteries with one hit since you can only have one bomb on the screen at a time. 2) For moving targets (such as Grobdas), anticipate the targets direction and 'lead' it a little. This basically means putting the bomb at the point where the target will run into it. 3) Your bomb-sight will turn red whenever any target is 'sighted', even if the target is hidden like Sol Citadels and flags.
• Keep away from the corners. These can become death traps real quickly if you are swamped by enemies.
• Since you have free reign of most of the screen to move around, make sure you use all that room for maneuvering. Enemy fighters have a nasty habit of either shooting from behind your fighter or re-entering the screen from random sides. It also is handy when you are dodging a heavy volume of enemy fire.
• Make sure when you are maneuvering around the Bacuras, you always leave yourself a clear 'out'. What I mean by this is there another direction to escape instead of having to move along with the Bacuras. An occasional enemy likes to put up shots at your fighter since it is very difficult to maneuver around the rolling plates.
• The Andor Genesis Motherships are pretty easy to destroy if you work quickly. Most of the time, Zakatos and Brag Zakatos precede the arrival of the Andor Genesis Mothership. Blast these out of the sky and avoid the shrapnel. When the Andor Genesis Mothership appears, lead the target a little and quickly move up and plant your bomb at the point the center of the ship will be. The less time you waste taking on this ship, the better.
• Secret Message : The designer of has included a trick for generating his name right at the beginning of the game. As soon as Solvalou appears, move to the far right edge of the screen and begin bombing constantly. Continue bombing until the first set of attacking rings is very close to you and then shoot the rings. The message 'Namco ORIGINAL Program by EVEZOO' will appear on the screen.
• THE FLAGS : There are four flags hidden throughout the game. These flags occur in areas 1, 3, 5, and 6. All flags are along a horizontal line across the terrain. The only way to uncover a flag is to bomb it so you will have to lay a string of bombs along the entire horizontal line. This basically means moving up quickly, dealing with enemies quickly, and dropping your bombs quickly. Once a flag is uncovered, you must fly over it to get the benefits from it. FLAG 1 : The first flag is located in the first river you encounter after you start the game. Look for the three Grobdas in a row. Just above them is a river that cuts horizontally across the terrain. Just bomb the river from left to right and around the bank closest to you. The flag should appear. FLAG 2 : After you get past the plates, look up and to the right. There is a little lake with a small river feeding into the ocean. Start in the middle of the lake and bomb toward the little river. The flag should appear around where the river dumps into the ocean. FLAG 3 : When you cross the first ocean, you will eventually see a dock/harbor at the top. The flag is located around the horizontal line that the longest pier projecting out is part of. You will need to quickly bomb that entire length to find and get the flag before the bottom scrolls your Solvalou too far up. FLAG 4 : You will see a big bird picture on the desert. At the lowest point of its tail-feathers (in the lower right corner), start to bomb horizontally from right to left. The flag will appear.
• Sol Citadels : These structures require you to bomb them once to cause them to surface. They look like large storage tanks or grain silos. You then need to bomb them again to destroy them. You have a potential to collect several hundred thousand points by taking out these structures. They come in groups of 1, 4, or 8. Unlike flags, these structures are always in the same place. There are six sets of Sol Citadels. FIRST SET : One in area 2. When you see the three Grobdas in a row on the road, start laying bombs in the area around the cul-de-sac below the last tank in a right and diagonal-down point. The citadel will be even with the cul-de-sac. SECOND SET : One in area 3. When you see the Garu Bara, go to the left of the Garu Bara and start bombing. This is also the area that the second flag can be found. THIRD SET : Four in area 9. There is a clear area right before you tangle with the second Andor Genesis Mothership. Where the road splits around the woods, start to lay bombs a little below the bottom edge of the road that goes to the right. You should uncover four Sol Citadels. FOURTH SET : Eight in area 13. At the point the desert ends, there is a little grass, then the air field starts. Use the birds leg as a reference and fly straight up. When the bomb-sight glows, start bombing. This will be the lower left Sol Citadel of the group which is arranged in two rows of four citadels. You will be hard pressed to get all eight citadels. FIFTH SET : Four in area 14. After the plates roll by, look for where two roads merge into one road. At the top edge of the slanted right hand road, start dropping bombs to uncover some more citadels. SIXTH SET : Four in area 15. Look for a forest on the left side. There will be a small clearing and then a river. Bomb the small clearing to bring the citadels up. There will be very intense ground fire in this location so be especially watchful. - SERIES - 1. (1982) 2. Super (1984) 3. Solvalou (1991) 4. 3D/G (1995) - STAFF - From highscore table : Masanobu Endoh (Evezoo End), Masaya Nakamura (M.Nakamura), Eirry Mou, Shin-ichiro Okamoto (S.Okamoto), Shin-ichi Kojima (S.Kojima) Music by : Yuriko Keino - PORTS -
• Consoles : Atari 2600 (1983) Atari 5200 (1984) Nintendo Famicom (1988) Atari 7800 (1989) Nintendo Famicom Disk (1990) NEC PC-Engine (1990) Sony PlayStation (1996, "Namco Museum Vol.2") Sony PlayStation (1997, " 3D/G+") Nintendo Game Boy Advance (2004, Famicom Mini Series) Sony PlayStation 2 (2005, "Namco Museum 50th Anniversary") Microsoft XBOX (2005, "Namco Museum 50th Anniversary") Nintendo GameCube (2005,"Namco Museum 50th Anniversary") Sony PSP (2005, "Namco Museum Battle Collection") Nintendo Wii (2007, "Virtual Console" - NES version) Microsoft XBOX 360 (2007, "Xbox Live Arcade") Nintendo DS (2007, "Namco Museum DS") Nintendo Wii (2007, "Namco Museum Remix") Microsoft XBOX 360 (2008, "Namco Museum Virtual Arcade") Sony PlayStation 3 (2009, "Namco Museum Essentials") : as an Xbox Live Arcade game Nintendo Wii (2010, "Namco Museum Megamix")
• Computers : PC9801 (1982 - Namco) Sharp MZ2500 (1982) Atari 800 (1984) Apple II (1984) Tandy Color Computer (1984, "Devious") Fujitsu FM-7 (1984) Commodore C64 (1986) Amstrad CPC (1986) Atari ST (1987) Sinclair ZX Spectrum (1987) MSX2 (1988) PC [MS Windows, CD-ROM] (1998, "Microsoft Revenge of Arcade") PC [MS Windows, CD-ROM] (2005, "Namco Museum 50th Anniversary") Sharp X68000 Sharp X1
• Others : Arcade (1995, "Namco Classics Collection Vol.1") Ms. Pac-Man TV Game (2004 - Jakks Pacific) Ms. Pac-Man TV Game Wireless Version (2005 - Jakks Pacific) Retro Arcade featuring Pac-Man (2008 - Jakks Pacific) - SOURCES - Game's rom. F.A.Q. by Kevin Butler A.K.A. War Doc


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